Performance & Mechanics update #1
Hey folks,
I would like to share with you some progress. A week ago I've resumed development of the game and hope that I'll release it soon.
Originally the game was made in a week just for fun in order to learn Godot Engine. Now after a year of playing around with game development I decided that I can finish the game, add more interesting mechanics and fix some bugs. At this point the game has only one level. I'm planning to add two more levels, add new enemies, allies and boss battle. In this devlog I would like to cover some mechanic changes and performance tuning I recently made.
Here is some summary.
Fixes:
- Raised FPS in HTML5 build
- Disabled pixel art assets filtering
- Fixed game crush when leaving 1st level
In order to improve performance in web build I had to disable 2d lighting. Looks like Godot isn't really good in real-time lighting computation in web builds. Moreover, game is now build using GLES2 which should also improve performance.
Mechanics:
- Increased bomb blow radius
- Barrel destructs when is in a bomb blow up radius
- Bombs create blow up chain
- Bombs and barrels made heavier
- Item throw slows down the player
The most thing I like here is the blow up chaining mechanic which opens interesting game design options.
Thanks for reading. I'll really appreciate if you spend several minutes playing the game and leave some feedback.
Files
Get Monster Eye Escape
Monster Eye Escape
Hardcore phisix based control game with flying eye as a main character
Status | Released |
Author | Frontend Pashtet |
Genre | Action |
Tags | 2D, Dungeon Crawler, Pixel Art |
Languages | English |
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